This impact confers immunity to destruction upon a delegated entity. For instance, harm, deadly harm, and destroy results now not take away the affected entity from play. Different types of removing, similar to exile or returning the entity to its proprietor’s hand, stay efficient.
The capability to safeguard a key entity is a strong device in strategic gameplay. It may possibly defend invaluable belongings from removing, set up resilient board states, and allow complicated tactical maneuvers. Traditionally, the idea of imperviousness to destruction has performed a big position in numerous recreation methods, including depth and strategic complexity. The flexibility to selectively grant this safety introduces a dynamic ingredient to gameplay.