Within the context of Future 2, this refers back to the emergent gameplay the place gamers encounter and eradicate a particular, high-value enemy combatant, usually inside a time restrict or beneath particular circumstances. These eventualities can seem in numerous actions, from public occasions and patrols to extra structured encounters like seasonal actions or Nightfalls. A typical instance entails a delegated adversary marked with distinctive visible cues, prompting gamers to focus hearth and stop its escape or completion of an goal.
These encounters provide precious rewards, usually together with highly effective gear, unique sources, or development towards particular targets. Furthermore, they add a layer of dynamism to the gameplay loop, presenting a difficult and fascinating goal that requires coordination and targeted effort. Traditionally, such dynamic encounters have served to diversify core gameplay and contribute considerably to participant engagement, selling cooperation and tactical pondering inside fireteams. Their presence can contribute considerably to the narrative and thematic expertise of a given season or enlargement.