This mechanic describes a triggered capability inside a buying and selling card sport, seemingly referencing Magic: The Gathering. A everlasting card with this capability triggers an impact upon getting into the battlefield. The impact destroys an enchantment connected to a creature. As an illustration, a card performed may get rid of a protecting aura or a debilitating curse affecting a creature.
Such skills present highly effective solutions to particular threats, providing a type of interplay towards enchantment-based methods. They’ll swing the momentum of a sport by neutralizing essential enchantments that bolster or hinder creatures. The historic context of such results lies within the ongoing design area exploration inside buying and selling card video games, searching for to create dynamic and interactive gameplay. This explicit interplay offers a particular counterplay choice, including depth to strategic deck development and in-game decision-making.